using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace PlayerCtrl
{
    /// <summary>
    /// 玩家基础信息类
    /// 1.移动跳跃冲刺
    /// 2.基础攻击伤害
    /// 3.击飞
    /// </summary>
    public class PlayerInformation
    {
        /// <summary>
        /// 移动速度
        /// </summary>
        public const float PlayerMoveSpeed = 1.5f;
        
        /// <summary>
        /// 空中移动速度
        /// </summary>
        public const float PlayerAirMoveSpeed = 1.5f;
        
        /// <summary>
        /// 跳跃速度
        /// </summary>
        public const float PlayerJumpSpeed = 1.5f;
        
        /// <summary>
        /// 二段跳速度
        /// </summary>
        public const float PlayerAirJumpSpeed = 1.5f;
        
        /// <summary>
        /// 玩家冲刺速度
        /// </summary>
        public const float PlayerDashSpeed = 1.5f;
        
        /// <summary>
        /// 玩家基础伤害
        /// </summary>
        public const float PlayerAttackNormalValue = 10;
    }
}
